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Back to School: 10 Essential Strategies for Success in College


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It's that time of year again. Another fall semester is beginning at Boise State, and my son also begins his college career. As a college instructor, I wanted to provide essential information on how to start strong. Some of them seem rather obvious, but it's amazing how students fail to follow them.

1. Be Prepared BEFORE Classes Start
Make sure you check your schedule and know where to go to your classes. You should visit the campus and physically walk to all of your classrooms, knowing ahead of time where they are. This will save you time and stress during that first week.

Purchase your books and notebooks and pack your supplies before classes start. I advise purchasing spiral-bound notebooks with sleeves inside to place all of the course handouts you receive the first day of class. Buy two--one for your Monday/Wednesday/Friday classes and another for your Tuesday/Thursday classes. That way you won't have to carry around more than you need.

2. Attend All Classes and Arrive On Time
This may seem like another no-brainer, but again, you'd be surprised how many students simply don't show up or have sporadic attendance. Instructors always notice this and may even take attendance. Show up to class, be attentive, respectful, and participate fully in conversations and activities. Make it an important part of your day. After all, it is.

3. Review Each Course Syllabus
This is something students fail to do, but is very important. Read through each course syllabus and make sure you understand how to best contact your instructor. Record critical assignments and due dates on your calendar. Use your phone calendar and sync with your Google Calendar http://calendar.google.com. Enter dates and include reminders. If you have a term paper due on a certain date, put a reminder alert for at least 2 weeks before. If you enter all of your assignments and due dates in your calendar, you can review and see where you might have a couple of assignments due around the same date. You can then plan on how you want to organize your time to successfully complete everything.

4. Take Good Lecture Notes
There are many strategies for taking lecture notes in class. One online resource that provides Word documents to download is the Academic Skills Center at Dartmouth: http://www.dartmouth.edu/~acskills/success/notes.html I sure wish I had known about these various systems when I was attending college. Many students know about the Cornell Notes Taking System, where you jot down lecture notes on the larger right-hand side of a page, then review those notes as soon as possible after the lecture, reducing them to smaller bites in the left-hand column. Reviewing lecture notes is an important aspect and will improve learning, too. This Dartmouth site tells us that individuals can only recall 50% of what they hear and that 20-30% is incorrect. So, note taking is essential, to remember what the instructor has said.

There are many tech tools out there to facilitate and empower note-taking. One of my favorites is Evernote http://www.evernote.com, which also can be downloaded on an iPad and iPhone. If your instructor does not allow laptops or phones, I would advise writing her a brief email, explaining how these devices can be used to facilitate note-taking. Your instructor might ask you to demonstrate, which would be another great way to get to know her and totally impress her! Here is why I think EverNote is so cool:

  • Notes can be taken on your iPad or laptop and accessible on any computer with Internet access.
  • Lecture notes can be captured using your phone camera, with searchable text capabilities.
  • Clips of web sites can be saved to your account.
  • You can tag your content (think of tagging different class names, for instance) easily searching for content.
  • Separate notebooks can be created for different classes.
  • Content is easily searchable, so if you are trying to remember about the mytosis lecture, search for that word.

5. Make and Maintain Connections

  • Your Instructor: Know where your instructor's office is and her office hours. Visit your instructor to say hello during the first or second week of class, providing your name and the class you are in. If you have any questions, ask. And always notify your instructor of anything that might prevent you from learning. If you need special accommodations, tell her. She is not a mind-reader and staying in touch with your instructor is a great way to reinforce your learning and gain valuable connections throughout your college career. Don't be shy--stop by and say hello.
  • Your Librarians: You should know where your library is, visit the website, know how to log in to access and download resources, and how to search for resources. Visit your library and spend some time there. Know where the reference librarians are and ask them for help. Remember, reference librarians LOVE to help students find resources and show them how to use the library.
  • Your Advisor: If you have an advisor, make sure you maintain a consistent line of communication with her and contact her with any questions or concerns. This person is your liaison and support for any changes in your career plan. If you don't have an advisor yet, find out about getting one by contacting the college of your career major plan.
  • Student Services: Have fun and meet other students by joining clubs or other organizations. Subscribe to the university activities calendar and keep track of what's happening on campus. Enjoy and take advantage of all of the free movies, activities, events, and other things going on. Take a class at the recreation center or exercise during your breaks. Take advantage of whatever interests you.
  • LinkedIn: http://linkedin.com Set up a LinkedIn account and begin networking with other students and instructors. Keep adding information as you progress in your program to this resource, which can be a great way to get recommendations for jobs and other advancement. Only post appropriate content and keep it professional.

6. Use University Resources Wisely

  • Google Docs for writing, sharing, publishing: At Boise State, students have a Gmail account that includes many Google Apps tools. I highly encourage students to use Google Docs http://docs.google.com for writing. This way, they can share their document with another for feedback and editing, publish the document, download it into multiple formats, and of course, access the document easily from ANY computer with an Internet connection. Folders can be created for separate classes, enabling you to easily organize your work. And it is safe and secure, so you don't need to worry about losing anything.
  • Campus Wireless Network: Carry your iPad or laptop to class and use your university's wireless network. Try to get work done between classes and any other spare time. If you are also working, then it is essential to use all of the spare time you have to complete assignments.
  • Computer Labs: If you don't have a laptop, take advantage of the computer labs on campus. Again, if you use Google Docs, then you'll have your work accessible when you get home. No transferring of files to a flash drive needed!

7. Use Technology Effectively

  • Blogging: Create your own Learning Log and post to it once a week. Keep records of your learning by attaching your assignments and write reflections about your processes and progress. You can make your blog private or share it with an instructor, parent, or friend. This might sound like a lot of work and a little corny, but in the long run, you will benefit from having a record of your university learning. Use Blogger (http://blogger.com) or WordPress (http://wordpress.com) and get going. Keep the writing appointment with yourself and write every Friday, for instance. It doesn't have to be much. Maybe just blow off some steam!
  • Google Reader: Subscribe to course news forums (we use Moodle, so your instructor can enable any forum to be RSS-enabled if using this LMS), interesting blogs, and other websites that have the little RSS icon on them. Use Google Reader as your feed reader and then go there to read anything new. This is the way you should be using the web now--having content delivered to you. Create your own customized feeds by using Yahoo Pipes! http://pipes.yahoo.com. Information is out there and you should know how to get it and have it delivered. Kind of like pizza.
  • DropBox: This incredibly powerful and easy to use tool should be a requirement for all college students. All you need to do is create an account, install this software on your computer, save or place your files in your public dropbox folder on your computer, and it's synced to your dropbox account. Then, anytime you make any changes to that file in that dropbox folder, it is saved on any of the other computers you have with dropbox installed. It's hard to explain, but easy once you see how it works. Go to https://www.dropbox.com and get started. You will be utterly amazed and wonder how you lived without this tool.
  • Cross Loop: A great tool to sharing your screen with others http://www.crossloop.com. Each party needs to have this software installed, but once you do, it's a snap to share your screen. The CrossLoop Free program (and all of the programs I'm discussing here are FREE) allows unlimited screen sharing and unattended access to one computer. This tool would be very helpful if you were asking an instructor or classmate for help and needing to share your computer or theirs.
  • Zotero: If there was any tool that should be a requirement for English classes, this is it. This bibliographic software management tool makes finding, organizing, and citing resources almost effortless. You still need to double-check formatting, but this sure helps when needing to format citations in MLA, APA, or any number of other styles. Zotero is a Firefox plugin and will recognize the meta-data contained in articles found using many search engines. My favorite is Google Scholar (http://scholar.google.com), which integrates with your school library, too. (Click Scholar preferences and find your library.) Also works with other article databases and of course, your school library database. Once you locate an article you want to place in your Zotero library (and you can create as many collections as you want), you simply click the little Zotero icon at the end of your browser address bar. The resource magically pops into your Zotero library, you can take notes on it, and begin your research. Heck, you could even begin writing your paper by taking notes on each of the resources in Zotero. Try this one out. You will love it.
  • Kindle Reader: I think that more and more textbooks will be available as ebooks. And I think that a great way to present textbooks would be on a Kindle or other device. However, you don't have to have a Kindle to read a Kindle book. Download the free reader on your iPhone, iPad, or computer and read it that way. Yes, you still need to pay for the Kindle book to download, but you don't have to own a Kindle anymore. Cool.
  • Gmail Chat: Easily chat with another student or instructor using this tool included in Gmail. If you are working on a paper with another student, chat with him and work on it together at a distance. All you need to do is install the Gmail Voice/Video plugin http://www.google.com/chat/video and you're good to go.
  • YouTube Playlists: Whenever you find videos that are helpful for learning, save them to your own YouTube video playlist.

8. Be Pro-Active
Things happen. You may need extra help understanding a concept. Maybe you didn't do so well on a test. Be pro-active and ask for help from your instructor and other peers. Contact your instructor immediately if you find yourself under stress or needing extra help. Your instructor will be able to help or direct you to someone who can. Many universities have special counseling services and other programs for students. Ask and you shall find.

9. Take Care of Yourself

Yeah, college is hard work and a test of how well you can perform under stress! However, make sure you take some time off to relax. Exercise and spend time with friends. Meditate. Do what is fun for you, whether it is baking a batch of cookies or skateboarding. In other words, take care of yourself.

10. Do Your Best

The world won't end if you forget an assignment or your car breaks down. Just pick up where you left off and do the best you can. Everything will work out!

Students as Creators of Multimedia Instruction

If you were in school during the 1960s, like me, you probably remember the anticipation and excitement when the filmstrip projector was brought out. If you've never heard of or seen a filmstrip, there is a picture below. The projector held the filmstrip, which was inserted vertically in front of the projector. Filmstrips usually came with a teacher's guide along with a 33 RPM record to provide the audio. The person in charge of the filmstrip projector would advance to the next slide when a tone sounded. Even though the content was "educational" and dry, this multimedia device was a welcome diversion from the almost totally text-based classroom environment. Even turning the projector knob was fun. How things have changed.

http://www.governmentauctions.org/uploaded_images/standard-709339.jpg

Now, we have many more options to include multimedia (both static and dynamic) in our classrooms--to enhance a physics lesson, provide pre-reading strategies for a literature assignment, stimulate a discussion or brainstorming session, serve as a platform for research or debate, and a multitude of other options. As a teacher, you have many more ways to include multimedia, both content that you create and content you can locate online.

Of course, Global Grid for Learning (GGfL) provides an easy way for you to locate, organize, and present content to serve any number of instructional strategies and learning objectives you've identified for your students. With over 1 million multimedia resources for teaching, you won't be running out soon. Whenever you can use resources that meet your needs, it will save you a lot of time. But what about when you cannot locate something or you need more specialized content for your classroom? What are your options?

You could: (1) create the multimedia instruction yourself or (2) have your students create it. For many reasons, it is often desirable to have students create multimedia for various applications, such as instruction, research, interviews, and other creative activities. In this way, you can free up your time to help students with the projects, learn along with them, and create an extensive archive of useful instructional and learning multimedia products. Because students create the instruction, they will have opportunities to learn about the multimedia technologies and about content. You will hear me preach this very often--teachers do not and should not create all of the instructional materials for the classroom. Students should increasingly take on this role and become more active learners.

How do you get started? There is no one "right" way, and it really depends upon the students' skills and the instructional product or material they are creating. You may find you and your students need to learn a technology tool together, such as a video editing program (try Windows Movie Maker or Mac OS X iMovie) or a game creation tool (Flipnote studio for Nintendo DS) before you can create instructional content or a learning artifact. Or you may ask them to create a collaborative slideshow to enhance an instructional unit using Google Docs (http://docs.google.com) presentation software in groups, which would require little to no pre-instruction.

You might decide to collaborate using a class channel on authorSTREAM (http://authorstream.com), requiring students to narrate and upload PowerPoint files and comment on other student work. Or students could research YouTube, locating videos that explain and synthesize a concept they are learning and create their own customized annotated playlist along with an introductory video using their computer webcam.

The list of ideas is endless . . . How about students creating cartoons in place of essays, writing their reports or other reviews in this genre? There are many ways they can do this collaboratively, such as Toondoo (http://www.toondoo.com), which allows them to create and share their cartoons online. You might want students to explain a concept through the a video game, which they can also accomplish online, using a game creator called Sploder (http://www.sploder.com).

Students could easily create their own blogs (I like the easy interface of Blogger), upload their videos, and create a video podcast on a semester-long project. Everything involved in this would be free, as blogger hosts videos on Google Video and the blogging platform is also free. Included in this activity would be the necessity to learn about RSS and how to subscribe to feeds, an essential aspect of social media and Web 2.0 tools. Students could share their blogs and create a feed mashup using tools such as Yahoo! Pipes. And if you don't know how to do this, then again, learn with your students. Imagine the empowerment and sense of accomplishment that would accompany this work as students explore, create, share, and yes, teach.

So, the next time you think you need to create new multimedia instruction, think again. Research and use the multimedia already created and easily available online. And encourage your students to create rich and engaging instructional content and products. It's a win-win situation.

Instructors Need Mobile Devices


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Technology changes the way we live and work. But don't forget: technology changes too. Take mobile technologies, for instance. It used to be that a cell phone was a cell phone was a cell phone. Then Research in Motion came along with their Blackberry cell phones that would enable the sending and receiving of emails. But people still regarded these devices as mostly phones. Mobile phones evolved to include cameras and other features that made them more popular and functional. The mobile ecosystem is still evolving, with many different types of devices out there with different features, but cell phones are substantially different from my first Nokia phones I had just a few years ago.

For instance, cell phones with Internet access are now called "Smartphones" and we tend to call cell phones "mobile devices" since they are so much more than a phone. In fact, mobile devices today exceed the computing power of a personal computer just a few years ago and should be considered more of a computer with a phone attached to it. Here are some interesting facts: A new CTIA study (May, 2010) reported by the NY Times shows that people use their mobile devices more for sending text messages than for making voice calls. The average number of voice minutes used per consumer in the U.S. has dropped, while the number of text messages sent per user in 2009 grew almost 50%. Additional data usage (email, Internet browsing, streaming video, and other activities) have also exceeded the number of phone calls on a mobile device for 2009. Ninety percent of U.S. households have a cell phone and more people are cutting their telephone landline, substituting their cell phones as their main phone.  The National Center of Health Statistics (NCHS) recently issued a report showing that one of each four American homes (24.5 %) had only wireless phones, an increase of 1.8% since the first half of 2009. Additionally, one of each seven American houses had a landline, but received all of their calls on wireless phones! The chart included in this report is displayed below:

What can we learn from these statistics? Well, they clearly show that people are embracing mobile phones and new technology paradigms, enabled by the sophistication of these devices. Ray Kurzweil, technology visionary and author, tells us in The Singularity is Near: When Humans Transcend Biology, that the overall rate of adopting new technology paradigms is currently doubling every decade. In other words, he writes, "the time to adopt new paradigms is going down by half each decade. At this rate, technological progress in the 21st century will be equivalent (in the linear view) to 200 centuries of progress" (p. 50).

The adoption of the cell phone has proceeded much faster than the adoption of the telephone. It took about 50 years for the telephone to reach significant levels of use in the late 19th century, while cell phone adoption took only about 10 years in the late 20th century. This rate of expansion and change has been initiated by the changing technology paradigms as well as consumer acceptance of the technology.

If we are to believe that mobile technologies are the wave of the future, that people will continue to use mobile devices to communicate, interact, share, and learn, then why aren't we using them more in the schools? We read reports all the time of professors not allowing students to use their mobile devices in class or forbidding the use of laptops in the classroom. In this strange scenario, we are limiting our students' abilities to access and evaluate information, higher order thinking skills. We are also taking away an essential part of their lives and culture, something that they take for granted and are accustomed to using.

Let's look at another technology paradigm that is sorely in need of updating: landlines in our university offices. Each of our offices has at least one landline in it (I counted at least 15 of them, each costing about $30 each, plus expenses for long-distance calls.) Why not ditch our university landlines, with professors using mobile devices? Instead of just having a "phone," instructors would have powerful, mini-computing devices, with access to information anytime, anywhere. The devices would also be more cost-effective, since they also include Internet access and normally no extra charges for long distance. Unlimited calls, unlimited Internet, unlimited texting would be part of the package. And with these features, instructors can be available for their students, an essential aspect supported by research.

Ray Kurzweil tells us that technology is accelerating exponentially, not linearly. However, people tend to think linearly. This is why it is critical to examine current trends, view and compare the technologies currently being used over what can be used, and evaluate these tools on what they can help us accomplish. Instructors need these new tools to keep up with the current paradigm and be poised to accelerate with the changes. It's time to give instructors Internet-enabled mobile devices so they, too, can enter the 21st century.

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Creative Solutions Using Educational Technology: NIH Grant Addressing Childhood Obesity


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I recently attended a preliminary discussion to brainstorm ideas for a federal grant proposal aimed at reducing obesity in young children, focusing on schools with lower socio-economic and refuge populations. The reason I was asked to share my knowledge is that the grant also needs to include an "innovative" technology component. Once presented with a challenge to include meaningful and engaging l technology, I'm all over it. But I need to remember that not everyone else shares my unbridled enthusiasm and to come prepared with research to back up my proposals. Just saying, "this would be really fun for the kids," is not enough.

My suggestions for using certain technology tools to facilitate and encourage communication among younger students and their parents were not received with unanimous endorsement. After proposing that these kids be provided with Nintendo DS systems, including relevant games such as "Personal Trainer: Walking," and "Let's Get Cooking: America's Test Kitchen" and classrooms be equipped with a few Wii systems along with "Wii Sports Resort" and that parents should be given a browser-enabled mobile device to stay in touch with the teachers and schools, some eyes actually starting rolling!

This was meant to be a simple, short introduction to my ideas, but in retrospect, I should have brought the gaming systems with me, demonstrated the interactivity and fun these systems can generate about exercise and healthy eating, and how kids are naturally attracted to the size, touch screen, and interactivity. I should have shown them how these systems not only could address the goals of the grant, but also provide rich learning experiences for the students, such as listening to audio books, music, browsing the Internet, taking pictures, voice recording, and the multitude of games that could address learning goals.

I should have also had information about how Japanese schools are using Nintendo DS systems to teach English, how the devices are used in training, multimedia instruction, interactive tour guides, and a list of many other ideas. I could have talked about what the research says about gaming and learning and how this form of learning can be engaging and self-motivating, creating powerful and authentic learning. I could have talked about digital games as being a part of today's culture, how the military is using gaming to teach concepts and engage learners. I could have provided a list of research articles that discuss gaming, how it enhances learning and is critical in today's learning environment. (A few of these articles are listed below.)

Since the parents of these students may not speak English well, a very efficient way to communicate with them would be through SMS, with teachers sending timely updates, using Google Translate to put them in the parents' native tongue. Research has shown that if parents are more actively involved in their child's school, the child will do better. (Just do a search on Google Scholar http://scholar.google.com using the phrase "parental involvement in school student achievement" and you'll get oodles of studies.)

By drawing parents into the educational process (and having a browser-enabled mobile device would allow schools to easily communicate with the parent, through direct messaging, email, school and classroom websites, blogs, and other apps), student achievement improves. However, it's highly likely that these parents would not have Internet access at home or a computer. A browser-enabled mobile device would allow instant communication, asynchronous communication, access to school resources and websites, and a host of mobile apps that could address the obesity issue. Being able to easily communicate with parents using translation tools would open up this line of communication, keep the parents involved in school, and enable them to learn how to use technology to access information, continue to learn, and become part of our technology-infused culture.

It's a huge leap from where we are in schools today, in how we approach learning, and what we will entrust to our students. But if we don't take the leap, how will these children and parents become an active, contributing, and vibrant part of our culture? Let's stop rolling our eyes and come up with creative educational technology solutions that will engage children, involve parents, and bring people together in an evolving, progressive global community.

References

Boocock, S. S., Schild, E. O., & Coleman, J. S. (1973). Simulation games in learning. Simulation & Gaming, 4(2), 204.  

Emery, E. D., & Enger, T. P. (1972). Computer gaming and learning in an introductory economics course. Journal of Economic Education, 3(2), 77–85.  

Facerw, K., Joiner, R., Stanton, D., Reidz, J., Hullz, R., & Kirk, D. (2004). Savannah: mobile gaming and learning? Journal of Computer Assisted Learning, 20, 399–409.  

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441.  

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20. 

Grubb, F. S. (1978). Games for Learning.  

Hayes, E. (2005). Women, video gaming and learning: Beyond stereotypes. TechTrends, 49(5), 23–28.  

Kirriemuir, J., & McFarlane, A. (2004). Literature review in games and learning.  

Nelson, L. E. (1962). Games Motivate Learning. The Clearing House, 400–402.  

Oblinger, D. G. (2006). Games and learning. Educause Quarterly, 29, 5–7.  

Peirce, N., Conlan, O., & Wade, V. (2008). Adaptive educational games: Providing non-invasive personalised learning experiences. In Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on (pp. 28–35).

Prensky, M. (2003). Digital game-based learning. Computers in Entertainment (CIE), 1(1), 21.  

Prensky, M. (2006). Don’t bother me mom–I’m learning. Continuum.  

Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development, 44(2), 43–58.  

Sandford, R., & Williamson, B. (2005). Games and learning. NESTA Futurelab.  

Setty, D. (2007). Games-based learning. Google Patents.  

Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Phi delta kappan, 87(2), 104–111.  

Steinkuehler, C. A. (2004). Learning in massively multiplayer online games. In Proceedings of the 6th international conference on Learning sciences (p. 528).

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Nintendo DSi at Walmart for $169 including bonus game and accessory kit


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I have the new Nintendo DSi XL, which I really like. The larger screen appeals to me, and I like its high-tech exterior. However, for smaller hands and budgets, the DSi is an excellent alternative. Walmart online has them for sale for $169, including your choice of a bonus game and accessory kit. The bonus games are great for younger kids--one of my favorites is "America's Test Kitchen: Let's Get Cooking." This interactive cooking game allows you to search for recipes, create a grocery list of ingredients you will need, and then provides both text- and audio-based instructions. If a younger child is using this, the voice narration can be particularly helpful. You can assign a head chef and assistants and then start cooking! It's a great way to involve members of the family in preparing a meal and might be just the meal ticket you need to avoid boring your kids to death with the same old meals.

If your child has been begging your for a Nintendo DSi, you might consider purchasing this one or getting the newer and larger DSi XL. Remember, the DSi is not only a touch-screen gaming system, but can browse the Internet, take pictures, record your voice, and is an audio player. You could download a narrated book, for instance, and listen to it on your DSi. I really don't know why more schools don't include activities for the DSi. Kids are naturally attracted to the touch screen, the compact size, and of course, the games. You don't have to take my word for it. Ask any kid.

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